Gamificación digital en estudiantes de Educación General Básica
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2020-01-02
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Springer Nature
Abstract
Gamification refers to the use of games which through fun help to strengthen teaching-learning process, in order to support and motivate the activities, which take place in classroom. The present research intends to transmit the experience of the use of digital gamification in mathematics to students of Basic General Education (BGE), as a new strategy of teaching and learning multiplication. The purpose of this research was to analyze the educational gamification as an innovative alternative for the initial learning of the multiplication and to value the logical mathematical skills by applying a digital gamification resource for the approach to multiplication. Through a correlational study of descriptive scope, it was possible to show that students are much more motivated with learning when the teacher uses playful elements in the classroom. The application of ICT was a determining factor in this process; it could be shown that children retained more easily the concepts of multiplication, because they were more open and motivated to acquire knowledge in the classroom.
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Except where otherwised noted, this item's license is described as openAccess

