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Please use this identifier to cite or link to this item:
https://repositorio.utn.edu.ec/handle/123456789/18602Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Jaramillo Mediavilla, Lorena Guisela | - |
| dc.contributor.author | Basantes Andrade, Andrea Verenice | - |
| dc.contributor.author | Casillas Martín, Sonia | - |
| dc.contributor.author | Cabezas González, Marcos | - |
| dc.date.accessioned | 2026-01-19T20:12:12Z | - |
| dc.date.available | 2026-01-19T20:12:12Z | - |
| dc.date.created | 2025-03-27 | - |
| dc.date.issued | 2026-01-19 | - |
| dc.identifier.issn | 1135-9250 | - |
| dc.identifier.uri | https://repositorio.utn.edu.ec/handle/123456789/18602 | - |
| dc.description.abstract | La gamificación es una estrategia innovadora en la educación universitaria que busca aumentar la motivación y el compromiso estudiantil mediante dinámicas lúdicas. Sin embargo, su implementación enfrenta desafíos pedagógicos y tecnológicos. Este estudio analiza estas barreras y oportunidades en la Facultad de Educación, Ciencia y Tecnología de la Universidad Técnica del Norte (Ibarra, Ecuador) mediante una metodología mixta que combina encuestas, entrevistas y observaciones en aula. Participaron 30 docentes y 150 estudiantes. Los resultados muestran que el 75% de los estudiantes reporta mayor motivación y participación, especialmente con recompensas y competencias grupales. No obstante, el 70% de los docentes identificó la falta de formación específica, el tiempo de planificación y la resistencia al cambio como obstáculos importantes. Aunque la universidad cuenta con infraestructura tecnológica adecuada, persisten dificultades de acceso a dispositivos personales entre los estudiantes. El estudio sugiere reforzar la capacitación docente, ofrecer soporte técnico eficiente y personalizar las plataformas digitales para adaptarlas a los contenidos pedagógicos. Además, destaca la importancia de gestionar adecuadamente el uso de tecnologías para evitar la fatiga digital y aprovechar el entorno híbrido post-pandemia para consolidar esta metodología. | es_EC |
| dc.language.iso | spa | es_EC |
| dc.publisher | Edutec | es_EC |
| dc.rights | openAccess | es_EC |
| dc.rights | Atribución-NoComercial-CompartirIgual 3.0 Ecuador | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ec/ | * |
| dc.subject | JUEGO EDUCATIVO | es_EC |
| dc.subject | ENSEÑANZA SUPERIOR | es_EC |
| dc.subject | MOTIVACIÓN | es_EC |
| dc.subject | TECNOLOGÍA EDUCACIONAL | es_EC |
| dc.subject | FORMACIÓN DE DOCENTES | es_EC |
| dc.title | Gamificación en la enseñanza universitaria: retos didácticos y tecnológicos | es_EC |
| dc.type | Article | es_EC |
| dc.description.degree | N/A | es_EC |
| dc.coverage | Ibarra. Ecuador | es_EC |
| dc.contributor.orcid | https://orcid.org/0000-0002-6366-6702 | es_EC |
| dc.contributor.orcid | https://orcid.org/0000-0003-1045-2126 | es_EC |
| dc.contributor.orcid | https://orcid.org/0000-0001-5304-534X | es_EC |
| dc.contributor.orcid | https://orcid.org/0000-0002-3743-5839 | es_EC |
| dc.title.en | Gamification in university teaching: didactic and technological challenges | es_EC |
| dc.subject.en | EDUCATIONAL GAME | es_EC |
| dc.subject.en | HIGHER EDUCATION | es_EC |
| dc.subject.en | MOTIVATION | es_EC |
| dc.subject.en | EDUCATIONAL TECHNOLOGY | es_EC |
| dc.subject.en | TEACHER TRAINING | es_EC |
| dc.description.abstract-en | Gamification is an innovative strategy in university education that seeks to increase student motivation and engagement through playful dynamics. However, its implementation faces pedagogical and technological challenges. This study analyses these barriers and opportunities at the Faculty of Education, Science and Technology of the Universidad Técnica del Norte (Ibarra, Ecuador) using a mixed methodology combining surveys, interviews and classroom observations. Thirty teachers and 150 students participated. The results show that 75% of the students report increased motivation and participation, especially with rewards and group competitions. However, 70% of teachers identified lack of specific training, planning time and resistance to change as major obstacles. Although the university has adequate technological infrastructure, difficulties of access to personal devices persist among students. The study suggests reinforcing teacher training, offering efficient technical support and customizing digital platforms to adapt them to the pedagogical content. It also highlights the importance of properly managing the use of technologies to avoid digital fatigue and to take advantage of the post-pandemic hybrid environment to consolidate this methodology. | es_EC |
| dc.identifier.doi | https://edutec.es/revista/index.php/edutec-e/article/view/3695 | es_EC |
| Appears in Collections: | Artículos | |
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